Smell-O-Vision is Real!
Updated: Dec 29, 2020
Smell is a sense that is all too often overlooked, yet is incredibly important for immersive experiences. And that's exactly why for the last couple of years we have been working hard with companies like HapticSol and OVR to offer experiences that utilize as many senses as possible.
Did you know that we created possibly the worlds first steamVR experience that incorporates virtual smell Adventure Climb VR #ACVR ?
Did you know that we've created a handful of training experiences that also use smell?
We've immersed our clients into the sweet yet deadly smells on airplanes, to immersive museum experiences that cover things from decaying mammoth carcasses, to the lovely scent of fresh flowers, to burning electrical devices, to animal bad breath, and more.
After many months of putting word out there, the public are finally starting to hear about the added benefit olfactory brings to immersive experiences.
Check out these three smell related media mentions:
Let's start with Linus Tech Tips. This youtuber [with over 12M subscribers) gives a thorough yet fair and balanced view of the ins and outs of various olfactory options. While we are lucky enough to be talking with them all (HapticSol, OVR and Aromajoin), the focus is on Haptic Sol's Cilia, and also showcases our Adventure Climb game.
Then we have a company called WCCFtech.com who wrote this overview of Peter Sassman's Cilia Devkit [Peter is CEO of HapticSol and a good friend]. They also mention both our company and ACVR
And then this week also saw a mention in PCgamer.com that asks
"Would your favourite game be better if you could smell it?"
So what does all this mean?
In my opinion, it means smell is finally starting to get the attention it so deserves?
So what's next?
Watch this space for details of our new virtual training course that will teach you how to integrate virtual smells into your next experience. The combination of the CILIA together with our training course could be the perfect combo Christmas gift for any indie developer / hobbyist that wants to integrate smells into the digital, 2D, 3D, VR, AR or MR experience.
Finally, the various olfactory partners offer different devices for different clients and different end users with different devices. That is to say, these companies are in more of a co-opetition space than competition, and we openly talk to them all. We will be detailing more hands-on nose-on experiences in the upcoming weeks and months, so be sure to sign-up for our newsletter to stay in the know.
If you can't wait that long, simply reach out to us at email@example.com for more details.