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The XR world is changing so fast, it's hard to keep up.  We partner, collaborate, test and integrate with the the most innovative technologies & companies to ensure we offer the most comprehensive options available.



Below you'll find examples including eye tracking, foot controllers, brain interfaces, haptic gloves, body suits, motion tracking, virtual touch, even virtual smells.  All to ensure that you experience the deepest immersion possible.


Innovation is fun, yet it's more important than that... our consultative approach offers you the best knowledge in the industry, the ability to test ideas, and extended possibilities for full inclusion allowing everyone to experience irrespective of age, disability or device.

We invite you to step into our lab ("office" doesn't do it justice) and try the cutting edge tech for yourselves. 

Email us at TourTheLab@ to arrange

with MXT

Whether it's finding a new way to virtually move using only your eyes, a new way to touch things in mid air, or interacting with items on your table that don't exist

... we innovate to think outside of the box, provide the best solution possible, all while considering inclusive design, so that everyone can enjoy.

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You could be forgiven for thinking that XR doesn't affect your senses, yet you'd be wrong.   Not only can we invoke the sense of sight, we can mess with your balance, your strength, create virtual smells, offer virtual touch, and even give you sensations like wind and rain.

Below are some of the fun things we are exploring:


MXT has been collaborating with Teslasuit to incorporate full body sensations into experiences.  Sensations include feeling wind, rain, body damage, heat, cold, vibrations, electrical shocks and more.

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We started with mono, then moved to stereo, and now in VR we can offer 3D spatial = sounds that can flow around you, thus offering location accuracy.



We've built our own BCI (brain control interface) simply to test what's possible.   With it, we can detect different emotions and a range of brain activity.  We are exploring it's use in our medical and strategic training solutions.

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Making graphics look photo-realistic is now achievable, and we've extended a unique method to make high quality work in large scale environments too.  

We are also actively integrating  eye tracking for interactions as well as gaze reporting for mobile and VR.



We have partnered with Hapticsol to offer an array of solutions that incorporate smells into VR and AR - for safety, training and enhanced museum experiences.  We also proudly launched the first SteamVR game to support virtual smells (ACVR)



Inclusive design and supporting those with disabilities is an integral part of our mission and vision.  We have partnered with multiple companies including Microsoft, TECLA, Walkbox and more to integrate additional peripheral control to ensure everyone can experience.

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We're integrating the latest in virtual touch - via use of the ultrahaptics board and the leap motion finger tracking we can now let you touch virtual objects in mid air - even press buttons that don't exist.



Equilibrioception involves bringing a number of systems together.  In VR, we can play with your balance, your brain, your muscles and multiple other senses to offer a deeper, more realistic sense of immersion.  This combination is mainly leveraged for dangerous training activities or for more realistic entertainment.

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From flight sims, to driver training, remote robotic arms, and drones... we have integrated a whole host of peripherals devices for deep tactile immersion and control.


The addition of these hardware and software solutions for enhanced senses are just the beginning. 

As we continue down the path of virtual sensations we are starting to see amazing results in terms of medical and particularly rehab related areas.  We've witnessed dramatic improvements in terms of flexibility, movements after injury and even observed people with paralysis move parts of their bodies.

Accessibility and disability are fascinating areas and we have partnered with various medical institutions to further investigate.  For more info on this, see here

From the smells perspective, we are working with several partners and clients to add this extra level of immersion.  We are proud to also announce that we were the first game (ACVR) on steam to support virtual smells

We have partnered with Teslasuit to offer full body haptic simulations, including heat, EMS (muscular), TENS (nerves), biometrics, and motion capture.

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