Lead 3D Tech Artist
Nelson oversees the ARt team, as well as all 3D models, environments and CG assets.
Nelson was employee number 3 and has been with the company for over 4 years. He has a passion for creating solutions that cross boundaries and are accessible to all.
· Oversee creation of all art and asset requirements,
· Asset Performance Monitoring, Automation, & Optimizations,
· Create technical benchmarks to be used in production,
· Offer technical support to the art team for day-to-day production
BFA in Digital Art and Animation
2011 – April 2016
7 years of technical 3D and 2D digital asset creation, Hard surface and Architectural modeling, Visual Design, 2D and 3D Animation, Particle Effects, Environment Design, Fluency in Unreal and Unity
4 years Technical artist and model designer for various AR, VR, and MR solutions, exhibits and experiences.
Examples include AR Exhibition for PacSci, Ancient Artifacts in WebAR, AR Road Public Forum, and many more.