Erick Marin
XR Guru
Erick has been working with us for many years. He started as a 3D artist but has developed his skills as a programmer too, helping us develop numerous applications, solutions, and experiences
DUTIES
· Creation of all art and asset requirements,
· Asset Performance Monitoring, Automation, & Optimizations,
· Create technical benchmarks to be used in production,
· Offer technical support to the art team for day-to-day production
EDUCATION
BS in Marketing
Universidad Autónoma de Baja California
2015 – 2019
QUALIFICATIONS
5 years of technical 3D and 2D digital asset creation, Hard surface and Architectural modeling, Visual Design, 2D and 3D Animation, Particle Effects, Environment Design, Fluency in Unreal and Unity
EXPERIENCE
Senior Technical Artist, Erick has helped develop over 10 XR solutions for various companies of all sizes, Assistive technology integration, and advanced AR optimization.
Erick has played a pivotal role in the integration of our MarsVR and AdventureClimbVR applications on Steam, as well as numerous medical applications.