Lead 3D Modeler
Chris oversees the ARt team, including the creation of all 3D models, environments and CG assets.
Chris was employee number 1 and has been with the company for over 6 years. He has a passion for details and realism.
· Oversee creation of all art and asset requirements,
· Asset Performance Monitoring, Automation, & Optimizations,
· Create technical benchmarks to be used in production,
· Offer technical support to the art team for day-to-day production
BS in Digital Art & Software Design
Digipen Institute of Technology
2012 – 2016
7 years of technical 3D and 2D digital asset creation, Hard surface and Architectural modeling, Visual Design, 2D and 3D Animation, Particle Effects, Environment Design, Fluency in Unreal and Unity
10 years Technical artist and model designer for various AR, VR, and MR solutions, exhibits and experiences.
Examples include AR Exhibition for PacSci, Ancient Artifacts in WebAR, AR Road Public Forum, and many more.