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XR FOR AEROSPACE – CORPORATE

A COURSE FOR GROUPS OF 10 TO 12 STUDENTS

WHAT: This course offers all of the knowledge and expertise that we have in immersive technologies, and is customized for the needs of the Aerospace industry. It certifies students in Virtual or Augmented Reality development.

WHO: Contact us for a tailored corporate curriculum catered to your needs.

CLASS TYPE: 6-20 students, LIVE teacher with helpers, usually in-person, at your site or ours. COVID precautions required.

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Course Price

$50

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Course length

5 Days

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Certification

Yes

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XR FOR AEROSPACE – CORPORATE

Instructor

Instructor Name

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About the Course

Welcome to our enterprise course for companies that wish for their employees to become certified on VR and/or AR development. Our corporate program is tailored to the needs of each company, and we have expertise in and a curriculum for training employees in the aerospace industry.

This course can be offered at our office, and it is also offered in-house if the client prefers.

This course combines all that we have to offer in Virtual Reality Development using both Unity and Unreal Engine 4, andAugmented Reality development using Microsoft HoloLens.

The corporate course will include the right material for your industry and specific needs. Contact us to discuss your goals and applications for VR/AR and we will assemble a program for you that includes some or all of the skill set described below.

Included is also 9 hours of techniques on working with 360 cameras and video production. We also include an introduction to Artificial Intelligence, which is not offered in any of our other courses.

Why Take This Course?

Corporate Training for a deep dive into XR development (VR, AR, and Hololens)

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Workspace

Curriculum

Developing for Mixed Reality / Microsoft HoloLens

1. Getting started with Microsoft HoloLens

2. C# and XAML Language primer.

3. Applications and C#: Appmodel, Appviews, 2D apps for HoloLens.

4. Azure, Machine Learning, cross platform and HTML5 apps.

Developing for VR/AR with Unity

1. Exploring Unity and object manipulation

2. Physics, collisions, rigid bodies, and force

3. Interaction using the HTC Vive. Particles and audio

4. Game logic & in-game UI

5. Spatial sound, random spawning & basic dynamic interaction

6. Advanced dynamic interaction & terrain/world building

7. Introduction to Microsoft HoloLens development

Developing for VR/AR with Unreal Engine (UE4)

1. Fundamentals of VR Design theory & hardware overview

2. Unreal Engine 4 Architecture

3. Visual Studio, C++, and Blueprint interface design

4. Scene Construction for VR

5. Motion Sickness Theory & Sim Sickness & best practices

6. Motion Controllers & Object Interaction

7. Artificial Locomotion Techniques

8. Motion Controllers & Object Interaction

9. Integrating 360 Video into VR

10. Characters, animation and interaction

11. Approaches to Artificial Intelligence

12. Performance Optimization for VR

13. Developing for HoloLens with UE4

What do I need to know

Pre-Requisites

There are no pre-reqs for this course

Core Info

Location:
Online Virtual Remote via the CGAplatform (see email for link or contact us at CGA@mxtreality.com)

Onsite:
Owing to COVID, this course may be available on-site. Please contact us for more info by email CGA@mxtreality.com

Duration:
Weekly Course
Monday Through Friday – 10am to 4pm PST

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