
INCLUSIVITY
TECHNOLOGY FOR ALL
We strive to give everyone the chance to fully experience, irrespective of age, device, personal preference, disability or whatever limiting factor exists yet should not determine or define.
Here are some examples...

Health / Fitness = ACVR, MWVR
Hearing = captions + smells
Vision = 3D sound + smells
Wheelchair = Voice = ALS, SCI,
AGE = Carrots, MWVR
Physical disabilities = walkbox, one handed joystick, xbox controller,
ALL = Brainwaves
Overview
From 3D sound, to
GAME 1 | GAME 2 | GAME 3
VISITON | HEARING | MOVEMENT

More than tech
Innovation to us, is about collaborating, partnering, and researching to identify new, better, more efficient ways of providing the best solution possible.
Our solutions blend the art of the possible, where art meets science in the land where dreams become reality.
VISION / BLIND
Innovation to us, is about collaborating, partnering, and researching to identify new, better, more efficient ways of providing the best solution possible

DEAF / HEARING
We've already made a start, yet there is so much more we can do.
Improvements being explored include easier volume UIs, closed captions, marked direction and more

NEW APPROACHES
Whether it's finding a new way to move in VR, a new way to integrate with the world in AR, a cool effect, or working with someone who doesn't have full use of their hands... we innovate to think outside of the box, provide the best solution possible, while considering inclusive design.